Showing posts with label Space Wolves. Show all posts
Showing posts with label Space Wolves. Show all posts

Sunday, 27 June 2010

Dreadnought reporting in

I've had a go at painting my first ever Dreadnought. I wanted it to be the same as the rest of my wolves. Dirty, like its truly been through the wars.

I've also got a limited number of paints available to me, so I did the best with what I had.

Photo's were taken with my phone.




I've also painted two of my Wolves in Terminator armour, they will fill the roles of both Wolf Guard and Lone Wolf, one even might be a Battle Leader/Wolf Lord depending on the occasion.

 - Mike

Wednesday, 23 June 2010

400 Point Combat Patrol Bat Rep

Here's your friendly neighbourhood space puppy with a new battle report. Unfortunately AGAIN we forgot to take pictures, we were so caught up in playing that we cracked on about the game. Managed to get it finished in about 40 mins.

Combat Patrol
400 Points
Space Wolves(Mike) vs Ultramarines(Jamie)

Army Lists:

Space Wolves - 395points
Grey Hunters x 10, Melta Gun x 2
Long Fangs x 6, Missile Launchers x 5
Land Speeder Typhoon with MultiMelta

Ultramarines - 395points
Tactical Squad (Broken into 2 combat squads, 1 with Missile Launcher and Plasma Gun and Sergeant, 1 with x5 Bolters)
Attack Bike, MultiMelta
Bike Squadron x 3, Sergeant with Power Fist, Plasma Gun, Melta Gun


Setup:

Space Wolves
I won the roll, i set up first, with my Long Fangs on the 3rd floor of a building on my right flank, Grey Hunters spaced out in near the Long Fangs in the middle and then the Landspeeder to their left.

Ultramarines
The Ultra's set up with their bikes and attack bike hiding behind a building on my right flank, in that building was the combat squad with the Missile Launcher, Plasma Gun and Sergeant and on the left flank was the other combat squad, set up also in a building.


Now I will say that this layout isn't exact :) but it gives you a better idea of how we deployed.

Now also... I was going to do a turn by turn, however I can't remember exactly what happened, and can't quite be bothered at the moment!

The game ended at the end of Turn 4 with the following result:

Space Wolves Losses - 1 Grey Hunter
Ultramarine Losses - 5 Tactical Marines, 3 Bikes, 1 Assault Bike.

I was really happy with how the Land Speeder performed, apart from the fact that it's dice rolls were blessed (apart from turn 1) it only had a shaken for 1 turn.

Feel free to slate me for the shoddy battle report >_<


Friday, 18 June 2010

Battle Report - Space Wolves VS Tyranids

First semi-proper battle report is here!

The rules we were playing for this were:
500 points
At least 1 HQ
At least 1 Troop
All other points spent as desired

Space Wolves:
Rune Priest - Power Armour, Choser of the Slain, Storm Bolter, MH and LL powers
Lone Wolf - Terminator Armour, Thunder Hammer, Storm Shield
Lone Wolf - Terminator Armour, Thunder Hammer, Storm Shield
Grey Hunters x 5 - Melta Gun, Wolf Standard
Long Fangs x 5 - 4 Missile Launchers, Melta Gun

Tyranids - I cannot remember exactly what they were kitted out with, it was mostly the Warriors and Prime that had extra wargear.
Genestealers x 20
Zonethrope
Hive Guard
Tyranid Warriors x 3
Tyranid Prime

The table was set up in a city like layout, close quarters fighting was to be had. we didn't take pictures unfortunately or take a good account of what happened when. We really suck at this! however the result was Space Wolves winning in 3 to 4 turns, the game lasted around 50 mins which is far far faster than our normal games.

Watch this space for a more detailed report, I have to now go clean the flat >_<

Friday, 11 June 2010

2nd round of doubles completed

It's been a while since a post was put up.

On Tuesday we completed another long session of 40k. In this round we extended our points to 750 points each. Decided to use a random dice program to see who would team with whom. Fraser managed to join with Jamie so Orks and 'Nids and i was teamed with Mike so Space Pups and Chaos Marines.

I think one day we will remember to actually post up a Bat Rep but we pulled up an annihilation mission and proceeded to attack each other.

It was a fun game with only 1 complication with a rule using a Mawloc. Can a Mawloc who scatters too far come up inside a building and hit anything on the 1st floor? This for us was a game stopper until we decided that it just came up due to the wording of the attack being too vague.

Next week it might be Tyranids with Chaos Marines vs Space Wolves and Orks, there may be an Imperial Guard list joining us too which should make for an interesting night. Hopefully we will be able to Bat Rep it!

Tuesday, 8 June 2010

Rune Priest Ahoy!

Just a quick update to show my latest WIP, my newest Rune Priest / Wolf Lord in Runic Armour, lemme know what yo think!


Wednesday, 19 May 2010

Knights Of Russ - First Grey Hunters Squad

So here is the first of my Grey Hunters squad, there are still a few little touch ups that need done but they are mostly done, as the first models i've painted in over a decade i'm pretty damn chuffed at them! I've also included the first of my Wolf Guard however I feel there is something missing from it.

Sorry again for the quality of the pictures, they were taken with my phone's camera.












As always comments and suggestions are welcome

 - Mike

Sunday, 16 May 2010

Knights Of Russ - Wolf Standard

Here is a work in progress of a Grey Hunter with a Wolf Standard, lemme know what you think. I don't have certain paints hence the random unpainted bits.





 - Mike

Friday, 14 May 2010

Knights Of Russ - First attempt at painting

So! I'm trying to get used to painting 40k models again, along with trying to get used to the mad amounts of cramp you get in your hand when holding the damn brushes.


I am however in need of help, 


Red...the colour red always messes with me when painting my army, it never goes on even, always looks patchy and the colour behind it always shows through, it pisses me off. I'm sure there is an easy way of getting round this but I just don't know it. The last time I painted anything other than a wall was around 17 years ago, so thats my excuse (to be fair I was a horrific painter when I was younger)


If anyone has any hints, tips or ideas then please leave a comment! Also, I apologise about the quality of the pictures, I couldn't be bothered getting my camera from the bedroom so just used my phone >_<









 - Mike

Tuesday, 11 May 2010

Army So Far

After some Reinforcements arrived courtesy of Jamie, my Knights are starting to look the part! Here is the size of my Army as it stands:


1 Rune Priest - Runic Armour

5 Wolf Guard - Terminator Armour (Possibly 4 WG and 1 Wolf Lord)

10 Grey Hunters

10 Grey Hunters

6 Long Fangs (No heavy weapon arms yet)

2 Long Fangs (No Heavy Weapon arms, WIP unit)


I've also made 1 Standard Bearer that can be popped into any Grey Hunter unit that might need him, I'm quite a fan of the model myself :-)


Anyway, here are some pictures of the chaps so far, 50% of them are base coated and the rest should be before the week is out, I might even get around to starting to paint some of them!!









 - Mike

Sunday, 2 May 2010

Knights Of Russ - Units So Far

Here is a quick update on the models i've put together so far, just few Wolf Guard and some Grey Hunters, all trying to stick to the whole "Knighthood" storyline that I am writing for my Company.

So may I introduce you all to the Knights Of Russ










Friday, 30 April 2010

Thursday Night In

Last night I rocked round to Fraser and JT's place to have some beers, build some models and generally have a good old geekfest. Built up some models, chatted about different tactics/army lists and discovered some interesting rules and abilities that we didn't know about. All in all, a pretty successful night!

 I know have;
5 Wolf Guard in Terminator Armour and various weapons, mostly close combat
7 Grey Hunters
1 Rune Priest in Power Armour

All but two of my models are wearing the same type of "Knightly" Helm although i'm now starting to add bitz to each of them to try and give them a little individuality.

Once I crack my camera out i'll post some pictures, I just want to get stuck in about painting them!

 - Mike

Wednesday, 28 April 2010

Knights Of Russ - First Model

I was thinking about keeping with the theme of the "Knights Of Russ". I have seen some pretty impressive conversions kicking around on the interwebs and thought I might do a couple of m own, only uber basic stuff, but all to keep with the fluff behind my Company.
 So here is potentially the first of many Knights, this chap will be part of my a Grey Hunters unit.


I have used the normal body from the Space Wolves pack, arms n such with the helmet of a Chaos Warrior and the top knot off of a Space Wolf head. I am hoping once I get them painted it will show up a bit better, possibly with some heraldry on the helms, who knows.

 - Update.

Threw together another two, here is another Grey Hunter and a Rune Priest idea I had. It uses the body of a Warhammer Chaos Warrior, i'm afraid it wasn't my idea to use this, I saw it on another blog I read and thought i'd give it a try, think its turned out none too bad.


Grey Hunter

Rune Priest

Rune Priest

Watch this space for more updates

 - Mike



Combat Patrol Army List - Space Wolves

So...

I've been thinking about possible army lists for combat patrol and i've settled on two possible ones, one unfortunately may be a direct copy of one that is already being used however it is one of the best I can see, the other is only slightly different.

I can see one being anti armour and one anti mob, also got a stupid one in there for giggles...

Not sure if i'm going to post the lists on here just yet, don't want to give away all my secerets (not gonna be too hard to guess though >_< )

Also settled on who my guys actually are, basic storyline behind my troops is they are members of the 7th Company of the Space Wolves chapter. Around 1000 years ago (tbc) their ship was lost in the warp on route to defend an outlying sector from a Tyranid scout fleet. After a search by the chapter they were declared lost and a new 7th Company was raised. They have since reappeared and are continuing their mission. They are still Space Wolves however since there is a 7th Company they have no real place in the makeup of the chapter (and the Great Wolf would never split them up into the current Companies) They have therefor changed their companies name to the Knights Of Russ and have started on a crusade to "make up for lost time".

All rules for this Company are exactly the same for any Space Wolf army and as they have not fallen or become rogue they are able to fight along other allied armies (With the Space Wolves being so secretive about many of their own affairs and their Chapter layout being so different to other Space Marine Chapters any allies they do fight along side think they are simply a new company that they have not yet heard of)

I've chosen the "lost company" approach as from what i've read the Space Wolves have no known successor chapters, there was one created at the original founding however they had a severe mutation of their gene seed and were destroyed.

If anyone has any thoughts or ideas then please let me know >_<

 - Mike

Tuesday, 27 April 2010

And it has begun

Well...had to happen sometime, I won't post the picture of my bleeding finger after the craft knife slipped...

Just need to get stuck in about them all now! Watch this space fo some (bad) conversions!